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News: Game Update 10 Released

Discussion in 'General Open/Public Discussion' started by CDLBot, 5 Jun 2013.


  1. CDLBot

    CDLBot CDLBOT V2.1

    SOE is currently releasing PlanetSide 2 Game Update 10 which includes UI Updates, Weapon Updates and more alerts! Taking all facilities of the specified type will win the alert for your empire immediately If time expires without an emp...

    More...
     
  2. GraniteRok

    GraniteRok Executive Officer Officer

    Officer
    GU10 Update Notes from PSU Wiki

    A number of fixes. Most notable to me;

    Sunderer AMS deployment area radius reduced (by 35%) from 200 metres to 130 metres! This is significant! We'll be able to deploy useful AMS locations now, as long as people are thoughtful on where to put them (like not directly in the base of a tower!).

    Platoon squad colour change capability! This will be important if someone changes these on their client. It is by client only! What you've changed it to does not relate to others in the platoon. Remember this if you've changed yours when calling out squad and platoon member locations!
     
  3. -I'm glad to see that the prowler will fire from the center of the camera now. It should make those difficult shots at range a bit easier.

    -I have to admit, I'm not a big fan of the Sundy deploy radius decrease. It was implemented for a reason and I don't see why it's being scaled back. If they're going to add in non-deploy zones than I suppose I can understand. I guess we'll see how it works out.

    -Muzzle flash visibility from the edge of render distance could make the flash suppressor actually worthwhile for the first time.

    -Infantry and vehicles more than 10 yards away will not display health bars: I like this. Hopefully this will open up a cert line or implant (Infiltrators?) to allow enemy health assessment at range.

    Hopefully post-patch frame rate issues will be minimal. :)
     
  4. GraniteRok

    GraniteRok Executive Officer Officer

    Officer
    With respect to the Sundy deployment, I agree, it was put in for a reason. It was due to multiple Sundies parked almost on top of each other. Remember when assaulting a base, you could almost literally jump from one Sundy to another. Then they put in the 200m radius... Poorly placed Sunderers limited effective assaults on a facility. Those who parked a Sunderer dead smack in the middle of a tower, in all intensive purposes, locked out any further Sunderer deployments that could be useful. 200m was too large of a radius. A deployment range limitation is necessary but in my opinion, 200m was much too large.

    The Prowler shot view will be interesting to see how it pans out. Because of the Prowler's lovely effectiveness of required two shots to equate to the damage of a single shot of our enemies, anything that will allow us to land that second shot on target is a blessing.

    The spotting feature change of health bars viewable to 10m won't change a lot that I see other than a slight nerf in a way but allow for a new certification or implant to come out for Enhanced Targeting.
     

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