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A proposal I made on the PS2 forums..

Discussion in 'General Open/Public Discussion' started by Redeyes, 3 Oct 2012.


  1. Sounds cool, but I would like to get some more input from others before taking a real stance. I don't know if I could get behind that idea right off the bat like that. Let's see what other people can come up with!
     
  2. Oh, I wasn't posting it here because I wanted folks here to get behind it. Just out of idle interest, really. It was something I was thinking about years back, and now they're redoing the game, thought I'd say it.
     
  3. Asp

    Asp Administrative Officer Officer

    Officer
    I like the idea, but I'm guessing it might not translate well when you take server populations into account, and it also creates the incentive to essentially trap opposing factions into their warpgate, and since we don't have sanctuaries anymore, that could end up as frustrating gameplay for some..

    Things like conquerable fortresses, outfit/alliance resources used to create flying "titan-like" carriers (think BF2142), that need to be conquered or destroyed (and it would take a lot of work to destroy them), can be added to increase the potential options of playing the game outside of just the dull circle jerk of capping and re-capping bases, with little to no incentive to do so.
     
  4. GraniteRok

    GraniteRok Executive Officer Officer

    Officer
    Interesting but it does lead towards getting "Sanc'd" which I believe they are trying to get away from as it creates a few issues;

    a) Losing players leave the game altogether creating a population imbalance which is bad for business.
    b) Losing players switch empires creating a population imbalance. This can be rectified into one empire per server which then points to item (a).
    c) The goal of "Sancing" then becomes the prime directive rather than territory capture for resources which is the basic premise of the game. Yes, you have to capture territory to get to a warpgate but I see this becoming a two on one scenario on every map.
    d) Returning to the continent. Does the warpgate switch back after the capture? How does a defeated empire return as there is no sanctuary in game and the warpgate is the "safe" area for each continent?
     
  5. Hey Granite, I see your points. Sad about 1 and 2, though. I don;t mind fighting on the defensive unless the situation is completely hopeless, and I guess I thought fighting to stop a base capture/point would feel like a victory.

    For the rest, I was counting on the 3-faction dynamics to come in. Even with a big population boost, any faction should not be able to hit both of the others hard at once. So, say the TR are driving at the NC. If they don't hit their warp gate/sanc quickly, they'll have their flank exposed to the VS. So, if the psychology of "be on the winning side applies, that night it might be the most advantageous to be the VS, and try to sneak in to his the home turf of the TR while they are far afraid near the NC warpgate.

    Buuuut... I am not a game designer, so I know when I don't really know anything :)
     

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