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A look at how SC flight might work

Discussion in 'Star Citizen Public Discussion' started by Khorneholio, 28 Oct 2013.


  1. Last edited by a moderator: 9 Feb 2014
  2. Manitou

    Manitou Old War Horse DragonWolf

    Kind of reminds me of the shrike in Tribes 2. That looks pretty neat. I can see all kinds of tactical tips coming out of that.
     
  3. Asp

    Asp Administrative Officer Officer

    Officer
    Ya, if the game flies similarly to that I'd be happy..
     
  4. I always thought that Freespace 2's game engine was not capable of offering Newtonian physics-base combat model. Guess I was wrong. Nice to see FS2 getting some attention. I have been considering playing that as a nice transition to SC, if and when it ever comes out.
     

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