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For Almira, priest spec advice

Discussion in 'General Open/Public Discussion' started by mercuri, 14 Nov 2005.


  1. This spec works perfect for solo pvp (which i did alot of), group pvp (did some of as well), and instances. Only had a few times to test it out in MC runs, but with 5+ priests I never had an issue healing since I had my set of mana/time gear, and +healing gear.

    I suggest starting off w/ shadow till you finish the Mindblast/Mindflay part. Then going over and getting your disc then holy points filled in, then going back to finish off shadow. In my experience smart players will dispel your pw:s and leave you w/o a way to keep from losing casting time from dmg....so focused casting is invaluable. That and its on a super short timer so its always there when I needed it.

    -------------------------------------------
    Discipline Talents (11 points)

    # Unbreakable Will - 5/5 points
    Increases your chance to resist Stun, Fear, and Silence effects by 15%.

    # Improved Power Word: Shield - 3/3 points
    Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

    # Martyrdom - 2/2 points
    Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

    # Focused Casting - 1/1 point
    While active, you no longer lose casting time from taking damage. Lasts 8 seconds.



    Holy Talents (10 points)

    # Improved Renew - 5/5 points
    Increases the amount healed by your Renew spell by 15%.

    # Spiritual Healing - 5/5 points
    Increases the amount healed by your healing spells by 10%.



    Shadow Talents (30 points)

    # Blackout - 5/5 points
    Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.

    # Improved Shadow Word: Pain - 2/2 points
    Increases the duration of your Shadow Word: Pain spell by 6 seconds.

    # Shadow Focus - 5/5 points
    Reduces your target's chance to resist your Shadow spells by 10%.

    # Improved Mind Blast - 4/5 points
    Reduces the cooldown of your Mind Blast spell by 2 seconds.

    # Mind Flay - 1/1 point
    Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.

    Level 28: 126 damage over 3 seconds
    Level 36: 186 damage over 3 seconds
    Level 44: 261 damage over 3 seconds
    Level 52: 330 damage over 3 seconds
    Level 60: 426 damage over 3 seconds

    # Shadow Reach - 3/3 points
    Increases the range of your Shadow damage spells by 20%.

    # Shadow Weaving - 5/5 points
    Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.

    # Darkness - 5/5 points
    Increases your Shadow spell damage by 10%.
     
    Last edited: 14 Nov 2005
  2. :lol:... awesome Sig.
     

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