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GU 11 patch notes and some cosmetic item previews

Discussion in 'General Open/Public Discussion' started by NuclearMessiah, 18 Jun 2013.


  1. Last edited: 20 Jun 2013
  2. Re: GU 11 patch notes and some cosemtic item previews

    And now the cosmetic preview

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  3. Re: GU 11 patch notes and some cosemtic item previews

    And could one of the admins correct my spelling in the title :D
     
  4. GraniteRok

    GraniteRok Executive Officer Officer

    Officer
    Re: GU 11 patch notes and some cosemtic item previews

    Got it!
     
  5. I'm pretty sure these were the patch notes posted about a week ago. Don't know if they'll be exactly the same, since there's been a lot of negative feedback on the vehicle costs. I've also been hearing blurbs about the PTS having reduced the damage on the Enforcer and Saron guns, while increasing the damage of the Vulcan.

    There are several things in the game currently that I feel need to be adjusted. Some of these include:

    Nerf the Saron and Enforcer. Enforcer is ridiculously OP against both vehicles and infantry. Saron is slightly OP and needs an adjustment.

    Add the timer to ZOE MAX suit enhancement. Don't really need to explain this one to you guys; I'm sure you all feel the same way.

    TR Burster with lockdown is definitely OP. Looks like they're adjusting it already... Lockdown with AV and AI weapons is purely situational and has significant risks, so I think those should be left alone or reward that risk by further damage enhancement.

    Skyguard sucks ass and I'm glad they're finally looking into improving it.

    Remove the ability for an engineer to repair a Harasser while in the rumble seat. These things are already fucking hard to kill, which brings me to my next point...

    Reduce the amount of damage a Harasser can take. These things are really dangerous, even to MBT's. Only the most skilled gunners can hit them enough times and kill them before they lose their MBT to the attrition of the fight. Harassers with Sarons or Enforcers are just too unbelievable. I drove into a fight with a Vanguard and an Enforcer-equipped Harasser as a Sunderer. I lived about ten seconds. The Enforcer did 85% of the damage, while the Vanguard did the rest. Says a lot about the Enforcer, even if the Vanguard driver was a bad shot, it didn't matter.. still got annihilated by the Harasser.


    I probably have more, but I can't think of them at the time.
     
  6. They were posted Friday the 14th
     
  7. -It seems with every patch the game becomes more and more vehicle unfriendly.

    -As for 350 resource Maxes... I'm glad I blew a thousand plus certs on a class I'll never have the resources to play again. As it stands I can barely keep up with my consumables and have enough infantry resource left to pull a Max once a night or so.

    -I'm terrified at the MCG revamp. It's by FAR my most successful infantry weapon. Here's to hoping!

    -Burster and skyguard changes are needed, but it is a kick in the junk that a nerfed burster will now cost 4x as much. Lol

    -Very happy to see sunderer no deploy zones at facilities.

    -Yay for another shotgun nerf? I can finally sleep again now that the dreaded scourge of "slop" that has ravaged Auraxis for so long has been remedied! o_O

    -I'm the rare player who almost never used the IRNV. I have no opinion on it.
     
  8. I use the IRNV a lot, but I don't really mind that they're making an adjustment to it. It is too universal in usage and needs to be relegated to a specialization role. As a matter of fact, I think it should be impossible to see anything during daytime, but that may be going a bit too far for balance purposes.
     
  9. The major change is that now it will start popping off shoots slowly till in ramps up. So the time it took for it to spin up before it is now shooting. The accuracy rating on it from both the hip and aim took a hit, it will require some burst control.

    I will take pics and a video when I get home tonight.
     
  10. Sentrosi

    Sentrosi Protocol Officer Officer

    Officer
    Monday night, while we were at one of the outposts and we were swarming the NC spawn room, I pulled out the mini chaingun. Now it could be my new system or it could be something else, but I pulled down about 6 or 7 NC before they got me. Yes, I used burst fire and it seemed like it was about medium distance zoomed in. But I seemed to do pretty good against the NC with it.
     
  11. I thought they were going to adjust spread to encourage longer usage. I do remember, however, that the MCG in PS1 was pretty spammy and inaccurate. It was pretty damn good at clearing rooms, though.
     
  12. From my play with the new one on the PTS, it will bloom up faster making sustained fire useless outside pointblank, but very accurate when standing still or crouched for the first maybe 20 shots, it only takes approx 11 bullets to kill and it will easily kill an enemy with the ramp up shots if your opponent is slow.
     
  13. Updated patch notes to changes made yesterday. Some correct resource costs and more shotgun info.
     
  14. The last level of repair tool now allows Tank Mine disarming for XP.
     
  15. Vulcan: Magazine size ranks reduced from 3 per rank to 2 per rank

    WTF!! :mad: RAGE!

    I don't understand that in the slightest... the magazine capacity is increased but increased mag capacity certs are reduced???? Should they not be doubled as well?

    /rage off lol :p
     
    Last edited: 20 Jun 2013
  16. Oh, snap!
     
  17. Sentrosi

    Sentrosi Protocol Officer Officer

    Officer
    Giggidy
     
  18. After using it for a couple hours I can confirm that he MCG has been nerfed into oblivion.

    :halfstaff

    Fair well my trusted weapon of choice...
     
  19. GraniteRok

    GraniteRok Executive Officer Officer

    Officer
    Really Khorne? I was using it tonight in our battles and loved it! I thought it much improved than the original version. The MCG will be my CQB weapon of choice now over anything.
     

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