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Question: non consensual PVP VS "piracy"

Discussion in 'Star Citizen Public Discussion' started by Asp, 21 Oct 2013.


  1. Asp

    Asp Administrative Officer Officer

    Officer
    On the forums people were talking about pirates, and solo PVP. Got me thinking. We venture out into some area we try and claim for ourselves (as territory or just blockading an area to tap its resources), and another squadron pulls into the vicinity. If we want to hold an area it stands to reason we'll have to do it by force at some point. So if they don't leave and we attack the to protect our space; what distinguishes us defending what we're trying to exploit and piracy?

    If its just who shoots first we'll have a hard time holding what we want without taking a security status hit.
     
  2. I think we know too little about the process and the pvp slider that has been mentioned. I am under the impression that star systems in SC will be very large and you can easily not run into anyone else while exploring around it.


    With that note I think I am just going to caveat all my response with a wait and see approach. I think a lot of speculation on the game mechanics are tainted by EvE, as it seems a lot of people (not just here) assume things will work the same, in regards to piracy, trade, and travel.

    The devs appear to be making great effort for SC to not be the asshole simulator that is EvE Online, so I don't think we are going to end up in a lot of heated conflicts with anyone unless we really try to.


    I am not calling anyone out for any assumptions; I know little of how the game will be, as does anyone outside the development team.



    And to directly answer your question, I say we protect ourselves, but we should not attack other players who venture into areas we have claimed as it will establish a bad name for ourselves.
     
    Last edited: 22 Oct 2013
  3. Hamma

    Hamma Commanding Officer Officer

    Officer
    Asshole simulator :lol: Sounds like every multiplayer game evar! :D
     

  4. LoL not denying that, but Eve is at the top of the food chain as far as assholism can go in a videogame. I find it entertaining if you look up any list of biggest asshole moves in a videogame the list will comprise of usually no less than 25% of the entries being from Eve online :D
     
  5. Asp

    Asp Administrative Officer Officer

    Officer
    I guess that's the consequence of the devs making a true sandbox game and letting the players decide what the overall atmosphere is like. I'd say it's less a case of devs making a game for assholes as much as, when left to their own devices, many people let their darker side show through..

    I'm starting to see how players will interact in SC, particularly with instancing, you can have MANY people in the same system at potentially the same resources and not even see each other; as the server will only be able to handle so many interactions in one place.

    That said I agree we shouldn't go looking to gank per se', but a line does get blurred between what's legitimate actions and piracy, depending on the rules the devs setup.
     
  6. Sentrosi

    Sentrosi Protocol Officer Officer

    Officer
    I think, at a minimum, we form the corporation with security in mind. While mining we can have our fighters fly CAP with a couple Starfarers providing refueling options while conducting mining operations.

    The CAP can then go into an escort role as we transport cargo from our system to another. That will be up to a Logistics Officer to coordinate the best route both economically and logistically.

    If we go exploring, we can have the fighter wing provide backup during the exploring. Think of it as a Raptor pilot jumping in ahead of the Battlestar fleet. They always had CAP going.

    So to say the fighter pilots of our corporation will not be doing anything is a bit premature. I'll be outlining a basis for our operations within Star Citizen for everyone to pour over in the next couple of days.
     
  7. Not to sound all Socialist here, but my concern for the fighter is distribution of wealth. It needs to be made worth their while, or they end up doing all the hard work for a fraction of the profit since they are just guarding the big ships.
     
  8. Asp

    Asp Administrative Officer Officer

    Officer
    Ultimately you're only going to be able to do things you're large enough to do. So you wont be going toe to toe with much larger fleets, fighting over resources or territory. Alone we wont at any rate.

    We will be able to exploit areas and resources, hold off npcs and smaller groups of other players. Anyone in combat ships will be protecting transports/haulers/exploration ships, as well as manning guns, on necessary missions; Khorne wants to go exploring, he may need others to help him overcome any pve resistance he meets or players; Daleon wants to transport materials we've gathered to sell, he may want an escort from system to system.

    There are likely to be lots of combat/exporation/etc style scenarios we'll run into as well, so combat pilots will always have something to do I imagine. There will be things a lone freelancer/constellation can do as well with regards to exploration say.

    Though ultimately yes, if you want to do something in game that requires multiple people, you'll have to figure out the best way to split any rewards with those who helped you achieve that goal. I think that will come naturally though, whatever solution is reached; as if I explore an area and need 4 or 5 others to secure the space I'm exploiting, I find something valuable, keep it for myself, and those other pilots get nothing; well, I'm not likely to get many volunteers for help if I keep that kind of behaviour up.
     
  9. Hamma

    Hamma Commanding Officer Officer

    Officer
    Wow star systems are going to be instanced? That's kind of sad :(
     
  10. They have been a bit vague on that. I am of the understanding that the systems are just so large, you could easily hide away from players. Bu the instance thing does seem the logical move if they have a PvP slider. I think it is a bit hokey since the game can be played single player, you can host your own server (and mod it), or play the Public Server, I don't understand if people are so shy, why don't they just play single.

    But it is what it is, and I think it is their only choice if they don't want the entire game to end up like Mad Max and the Thunderdome (like Eve)
     
    Last edited: 22 Oct 2013
  11. Manitou

    Manitou Old War Horse DragonWolf

    So without me digging through all the informational threads, let me ask a few questions.

    1. Do individual players stand a chance at enjoying the game?
    2. Are people "flagged" for PvP?
    3. Will there be the large corporations such as BoB or Goon Swarm raging throughout the universe like the Borg?

    I am somewhat excited about the sandbox capabilities of this game, but I am also a bit traumatized by the Eve aspect realizing they are attempting to avoid it.
     
  12. Sentrosi

    Sentrosi Protocol Officer Officer

    Officer
    That's something that we're going to have to come up with. Unfortunately, with no real grounds to stand on in regards to the economy, this might be something we figure out as close to release as possible. And this is probably a better topic to take out of this thread and put into another.
     
    1. Do individual players stand a chance at enjoying the game? That are shooting for each player to enjoy themselves, remember that Chris Roberts is building the game he wants to play, take that how you will.
    2. Are people "flagged" for PvP? All we know is there is a pvp slider, no specifics.
    3. Will there be the large corporations such as BoB or Goon Swarm raging throughout the universe like the Borg? From what I have heard/been told, all instanced arears will have a cap of around 200 players (to preserve everyones fps) so Goons 1000+ players. while still annoying can't all pile into one system.

    I am a little confused by your second part there about eve? Are you sad that they are trying to not copy aspects of eve?
     
  13. Asp

    Asp Administrative Officer Officer

    Officer
    Individual players will have a lot to enjoy in the game, but I think like any MMO there are certain things that if you want to do them, you'll need more than just one person. So I guess if you're happy running around in secure (relatively) space and doing the PvE missions and such, then solo play is just fine.. Wander alone into more dangerous areas of space you could find yourself floating home.

    PvP is non-consensual, so it will likely be a threat omni-present, the game is afterall a shooter at it's heart. Like Ash said their is a pvp slider that may let you decide the amount of pvp you're interested in, and I'm guessing keep you away from areas where you're likely to encounter it. Though I don't think we know whole lot about how it will function now.

    As for large zerg groups, in a specific area (not sure how big) there's only so many ships that can be rendered and be fighting in one area; so if that limit ends up getting exceeded, then players could be put into mirror instances of the area to keep the server load down. Again, still up in the air. Sucks in a way because it breaks the immersion once you start getting into parallel universes, but there does have to be a limit otherwise the servers would just explode. Even EVE for all it's mega-battles in space concept, has limits and starts to slow time down for everyone when too many ships end up in one area. On the plus side that means huge corps like goonswarm can't just park 1000 bombers in a system and block other players from going anywhere, doing anything..
     
  14. Manitou

    Manitou Old War Horse DragonWolf

    Eve is an incredible game. It is as close to the "perfect" sandbox game as was pointed out in previous posts. But...there were some aspects that I found to be a bit hard to manage. Granted others may have enjoyed those and I get that. But if I wanted to play Eve I would.

    My point is Wing Commander was quite honestly one of the funnest early games I ever played. I personally would like to see them bring in the sandbox aspects of Eve without it being Eve, so to speak. Design a Wing Commander universe similar to Eve without what I term the traumatizing aspects of Eve for those of us who can't invest the time.

    I hope I clarified my thoughts a bit. Sorry I was a bit confusing in my comment! Thanks for the info, too!
     
  15. Manitou

    Manitou Old War Horse DragonWolf

    Hmm, that makes sense. I may be limited to the inner rings of questing for a bit. Once again, thanks for the info.
     
  16. Well I know SC is trying to trump Eve in terms of the most advanced economy in game (one of the better points of eve Online) But I think they are trying to prevent a lot of the asshattery that elements of the eve player base have made the game now infamous for.


    And the only reason the game isn't Wing Commander online, is those jerks at Microsoft refused to fund the game and they own the rights. So we get a game that is visually very similar, but with different races and lore.

    Also forgot to add, since the game is not an RPG in the traditional sense, there is no training of skills (which the Eve system is certaily a detractor to new players). So your only limit is your skill and your wallet (in game, and to a small extent outside)
     
    Last edited: 22 Oct 2013
  17. Manitou

    Manitou Old War Horse DragonWolf

    Well, from what I have seen and read so far, Chris is making a great game. His vision for the game is certainly obvious and it appears he can pull it off. So whether it is the original Wing Commander or not, it is from all appearances going to be epic, and it certainly will have the "taste" of the Wing Commander series--that is obvious from the art.
     
  18. While PvP is indeed non-consensual, you can mitigate your exposure to it (though not eliminate your exposure to it) through setting your PvP slider to a lower setting.
     

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