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News: The BIG Star Citizens News Thread!!!!

Discussion in 'Star Citizen Public Discussion' started by NuclearMessiah, 8 Oct 2013.


  1. Ok so we don't clutter discussion on other topics; let’s keep all news related to the funding and announcements of Star Citizen and Squadron 42 focused in here please :)
     
  2. Reserved for summary of all past news articles.
     
  3. $21,000,000

    $21,000,000 Funding Goal reached!

    <blockquote class="twitter-tweet"><p>Star Citizen's backers have pledged $21 million to make this the Best Damn Space Sim Ever! <a href="https://t.co/YzCQ7v8mYN">https://t.co/YzCQ7v8mYN</a></p>&mdash; RSI (@RobertsSpaceInd) <a href="https://twitter.com/RobertsSpaceInd/statuses/387573084997156866">October 8, 2013</a></blockquote>
    <script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>


    I’m proud to announce that the Star Citizen community has brought us to $21 million in crowd funding just shy of our first anniversary! Your support is now allowing the project to expand on ideas in ways we didn’t originally think possible. Every additional pledge makes Star Citizen a better experience. At the $21 million, you unlock the full salvage mechanic, which allows us to produce the assets needed to make salvaging an in-depth game mechanic akin to exploration or piracy!
    Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history the first to make contact an entirely new alien race!

    In addition, we are unlocking a new $23 million goal: the addition of a Xi’an Scout as a playable asset in the game. We’ve recently begun putting together concept art of Xi’an worlds, which got us thinking about the game’s Xi’an ships: how can we make them play differently than the standard human ships? We have a few ideas and with this stretch goal we can put them into the game! In addition to alien designs and interfaces, the Xi’an craft will feature a totally different maneuvering system.

    Xi’an ship design will be focused on a vertical aesthetic and maneuvering jets that can combine to thrust in multiple directions. Gimbaled, larger-than-normal thrusters sit on the four points of a star in the centerline, allowing each thruster unobstructed hemispherical coverage. The Xi’an scout can rotate on all axes and direct four thrusters to the rear or front! Because of this configuration the Xi’an ship has superb linear maneuvering abilities on all axes. This extra maneuverability comes at a cost however. Xi’an ships favor maneuverability over heavy armament or defensive protection.

    Instead of picking up an alien ship that simply looks different, it will feel different!

    Here’s the description:
    Xi’an Scout Unlocked! The Khartu is the light attack craft of the Xi’An military. Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi’an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi’an maneuvering rig, but control surfaces modified for human use and a more limited armament. (Designer: Aopoa)

    Players can travel to a Xi’an commerce world to pick up the export version of the Khartu… or they can track down the military version in less-than-legal ways! Either way, we think that adding truly alien Xi’an ships at launch will create an even more immersive universe.

    As always, thank you all for your tremendous support. Please continue to spread the word about Star Citizen. You’re making this all possible! I hope you will join me on Thursday for our anniversary livestream, where you’ll see some of the latest and greatest work we’ve done to date and get a sneak preview of what’s coming soon.

    - Chris Roberts
     
    Last edited: 8 Oct 2013
  4. CitizenCon and MobiGlass Concept

    CitizenCon and MobiGlass Concept

    I post this primarly for the Citizen Con info.

    Greetings Citizens,
    We’re less than a week away from the first anniversary of Star Citizen’s announcement! October 10th will mark the one year anniversary of Chris Roberts’ announcing Star Citizen at GDC Online. And we’re celebrating with a special event! Star Citizen developers from offices around the world are gathering in Austin, Texas, where the game was first announced, to celebrate the progress we’ve made.

    In honor of this anniversary, Cloud Imperium is hosting a special event in downtown Austin. And… since Star Citizen wouldn’t exist without our backers, we’re opening the show to you! Chris Roberts and the rest of the Star Citizen team will be giving a special keynote presentation to show everyone the work we’ve been doing this past year… and talk about what’s coming next! You can tune in live starting at 6:30 PM CST (-5 GMT) on Thursday, October 10th. One note for our fans worldwide who may not be able to view the event: any limited-time offers will run through the following weekend (ending Monday, October 14th). We will also be announcing the winners of the Star Citizen photo contest. If you’d like to enter, this is your last chance; the deadline is tonight at midnight CST.

    Next week also marks the first time the entire Star Citizen team will be in one place at one time, and we’ll be taking full advantage of the opportunity! The MobiGlas concepts above are a small taste of what we’ll be fleshing out during a series of major planning sessions. If you’re familiar with the Star Citizen fiction we’ve already published, you probably remember a character using their MobiGlas, a portable computer interface. Now a challenge for our designers is coming up with how the player will use the MobiGlas; it’s like building an entirely new computer system! These storyboards, created by the team at Behaviour, show our current progress. Next week, the team will be talking about everything from how you’ll use your MobiGlass to how you’ll command capital ships!

    We’re looking forward to the summit and to the livestream presentation. We can’t wait to share some more of the work we’ve done in the past year with the community… along with a surprise or two!
     
    Last edited: 8 Oct 2013
  5. Asp

    Asp Administrative Officer Officer

    Officer
    Saw this on Rock Paper Shotgun.. Looks like we'll get the DF module and maybe a short bit of time to figure out how to fly so we don't embarrass ourselves publicly..

     
  6. Im cool with this, and it should help mitigate the nerd rage (some) when something is broke and the devs are on holiday break.
     
  7. This is how I hoped it would go. This way we get to fight and help tune the AI, before they send us off to go crazy against each other.
     

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