1. Hello! You are currently viewing our community as a guest. Register today and apply to be a member of one of the longest standing gaming communities around. Once you have registered learn about our team and how to apply!

Blind Mortor Spam solution??

Discussion in 'General Open/Public Discussion' started by Marsman, 5 Aug 2002.


  1. Full Otto

    Full Otto Chain Gun Madman

    It's Tribes 2 - if they patched it back to the way it was in Tribes then it is tribes 1 not 2.

    A lot of the points you pointed out are because of the feedback they recieved (to easy to take out a launch pad with 1 mortar, so they go 5 - maybe 2 extreme) I agree with the Shrike, it should take at lease 1/2 damage on impact with a heavy or kill the driver, cause flying that fast and hitting something would rip you through your belts!)

    Tribes 2 is the way it is, sure there is some crap in it that no one likes, that is why there are moders out there (IX where are you!!!) We played IX in Tribes because it enhanced the base game (some said anything but Base was for wusses but that is like saying anything but a standard chocolate bar is for wusses, we take that mentality and there would never be mods and game life would last about 3 months)

    I agree, patching out the cheats is not the way to do it, but if your going to let client side scripts in a game, then you have to expect that someone out there will try to unbalance the game (laying under the guise that it is balancing the game back out)

    The shocklance is a nasty weapon, I have never mastered it, so it does me no good. It takes skill that a script isn't giving someone. So now when I play I have to make sure that I am aware of it more. If they make a script that fires it as soon as it gets the perfect shot (so n00b's can just swing it around and it fires on it's own, then it needs to be fixed)

    Dane, your points are good and they are dead on. Now how does the Tribes 2 guru's fix it? I know Base++ attempts to fix some of it, and IX will put it the way we used to like it but it will have issues to (Remember the first boosters!!!! Man, you could ride them for an hour without blowing up! The heavy became the norm for everything!)

    Otto
     
  2. Great Dane

    Great Dane <B><FONT COLOR="RED">THE LEGENDARY BANNED</FONT></

    Tribes 2 is beyond fixing.

    If you think up a way to make T1 players happy all the T2 players will cry. If you try to make the T2 players happy you will further distance yourself from the T1 players.

    Basically if you did not play T1 your not qualified to talk about what is wrong with T2.

    Me, I have given up all hope that Tribes 2 will ever be as fun as Tribes 1 was. In fact, the only thing I ever really liked in T2 was competing with my friends, but in the end the fun was taken out of that too.

    Right now I'm just going to crawl back in my hole and wait for PlanetSide.
     
  3. "Weak - Hmmm...Let's see, it takes about 5-6 dead-on discs to kill a HO. If you get hit 5-6 times in the face in a duel you deserve to be respawning. I HO about 75% of my pub playing time and I can spend 20 minutes at a time behind the enemy base just dueling lights that come at me." -Groovie

    By God you are a pain in the ass to kill! :p

    "i hate all the motherfuckers on server who think they are som rockstar with the shocklance" --Rosdower

    I'm a Rockstar!!! Don't hate me because I'm beautiful.

    Dane: You did a lot of complaining about the heavies in T2 vs. T1 but didn't actually offer any suggestions or reasons not to do this, besides "Heavies suck in T2". But, as you pointed out I am not qualified to comment as my T1 experiance is non existant.

    ----------------------
    Mars, Great idea, Homi, Great mod on great idea.

    Basically long range spam would still wreak chaos in the enemy base, but you wouldn't be able to put 8 morters right onto the flag or a turret or into a base window from 400 meters away.

    -CDL-: Class act posts in the face of some rather abusive replies.
     
  4. Great Dane

    Great Dane <B><FONT COLOR="RED">THE LEGENDARY BANNED</FONT></

    I guess you must have not read what I posted Rayzer.

    Before you get your flame thrower out and take anymore pot shots at me, I'll see if I can't clarify my statements a little......

    I have never played DAoC. If I went out and bought the game today, would I be more or less qualified to make a comparison to how the game play is no vs how it was when the game was released then someone like you who played it from Day 1?

    If you were going to go to a seminar and hear someone talk about the diffrences between Viet Nam, and Desert Storm would you listen to the guy that had fought in both wars? Or would you just listen to the guy that fought in Desert Storm?

    The simple fact is that T2 players like T2 because it's all they have ever known. T1 players bitch about T2 because they know what it could have been, but never will be. Hence why I say that people that never played T1 are not qualified to tell me what is wrong with the game.
     
  5. i think thay nead counter artilery fier simply if the HO fiers more than 2 shots frome the same location you can get a targiting salution on them whith a mortar .now this may sound silly but it is ysed today .and is made simpaler whith raidar.basicly when the round comes in yore hud figyers out the trajectory of the shot and you get a salooshon and you shoot back and if the mortar is still in the same spot then BOOM.heck have a mortar turit be able to do this atamatickly that at least would give us a reason to use the damd anoying thing..
    also this gay green target laser is the reason that blined mortar spam scrips exist .if it wus harder to spot a person targeting the mortars it would be more realistick in the consept of a HI teck game.

    and wile im at it i personaly think a misle targeted onto a terit should not be daverted by a lousy flare.its unrealisteck but then its a game and a game must be balinsed whether or not it makes sens.but i think there should be a switch to dumb fier a misle at yore target.

    heck i still think a HO should be able to cary a sniper rifle if he wants.but he is unable to beacus of playbalinsing.

    i do like cide'sidea abaut non drift when targeting aids are employd.how abaut deaployabl target dumys fake terits and stuf we use them today why not in T 2.

    reamember ONE game will never satisfy all players.thats why there are thosends of them on the market.
     
    Last edited: 5 Aug 2002
  6. alot of good points in this thread. I agree that you can not really nerf the HO's anymore than they have, but on the same token....if you think that hitting a turret from 400 meters with pin point accuracy every time....give me some of that stuff you are smoking man, cause it is good shit!!


    About the rockstar post.......all I have to say my friend is if you are having trouble with lights shocklancing you in the back often, there is a thing called experience that would tell you to quit doing what you do to get killed all the imte and try something new....maybe moving around from time to time would not hurt
     
  7. No shit, Rayzer, about the abusive replies. I thought all of these "T1 People" were done complaining about how T2 is not T1. I'm not trying to be egotistical here, but, if the heavy armor is nerfed, I'd hate to see what I could do with it the way you apparently want it.

    Let's put it this way. If I go buy a new car, I don't take it back because it's not exactly like my old car. THAT'S THE ENTIRE REASON THEY PUT NEW CARS OUT. That is exactly why I bought a new car.

    If you don't like your "new car", go back to the dealership and trade it in for your "old car". Hence, go back and play T1.

    If there were no changes between T1 and T2, it wouldn't be Tribes 2. It would be "Tribes: The Exact Same Game You Bought 2 Years Ago But Prettier and More Expensive".

    /end rant
     
  8. not that this has anything to do whith the game beacus it is a GAME.and reality always takes a backseet to how cool the game looks and playability and game balins.but i spent a fue small yers in the army and i wus a lite weapons spesholist(all be it more than 20 yeres ago)im just covering a fue points that have ben coverd hear..

    spining ..eavin a small spin on a projectile will afect its trajectory simply look at a football if you spin it it will go strater and farther than if you dont.mortars and granade lonchers have slite rifaling to make them spin and be more acuerit..

    acurisy..it has to do more whith a stable platform than almost anything els.mooving them is a pain thats why we mostly put them in tracs and truks to make a stable platform whitch can gidyup and go fast to avoid the inevatable counter fier that is alredy coming in.alot of ower mortars have ben reaplaysd by guyded rokets whitch can more easaly hit a moveing target something that a mortar is not very good at.now hiting stashonary targets is wut mortars are good at and so thay will never be fuly reaplaysed .

    hiting a target ded center evry time??well in most cases this is posable.sins a mortar has litle to none reacoil wuns you have it you have it. thaer will be a slite veryins in shots but not verymutch.wind defanitly plays a important part but unles its gusty not a big problem stedy winds eavin strong wind wont afecy yore aceresy wuns you get it on target.

    why i like cide's idea.. well we can do it today i wus traind for usinf friging pain in the ass lasers to guid artilery onto moveing and stashonary targets.the shels have litle fins that pop out after lonching and if thay are shot near the target zone are guyded in to the painted target.


    i particulary dont mined eather way abawut drifting mortar round just get clowser thats all.beasides drifting shels whill kill more random targets thats realy wut thay where made for anyway.not to kill hard points loock at WW2 we had 3 to 15 inch guns trying to take out beach targets and althow mity scary and killd alot of troops rarly did thay kill bunkers .thats wut troops are for.

    i realy would like to have a seting for contact fuses so my big green egs would go off when thay hit somthing but alas that may never be.

    anyway have fun and you will never loos :) TTFN
     
  9. Let me clarify too:

    Dane I totally agree with you. But my point is this. After you have been playing DAOC for a year and I have been playing it for two years, we might not be able to discuss the state of the game now compared to the Beta 1 version, but we will be able to have an intelligent discussion on the state of the game now. Including its good and bads without dwelling constatly on how it was a year ago.

    Daoc has evolved emmesly (sp?) in the short time I have been playing. And for a week or two people bitch about how things were last week. But then it changes again and the bitching just rolles forward. Those you continue to have fun with the game NOW still play. Those that liked the game in the past don't.

    I am saying that you and I can discuss the good and the bad of T2 right now, without having to dwell on T1, b/c that is gone and dead and not relavant to now. Mars was trying to change the now. He see a problem with the game now that he feels needs corrected. Disagree with him and offer points of your own to make the game better, but we don't need to bring up how T2 used to be before all the fog went in and the Nerfed all the maps.

    Which brings me to my final point. These are all games we get very involved in. But I must believe that in the end, the true point of a game is to let a person have fun. It continues to boggle my mind why people continue to play games that they don't have fun playing. It is rediculous the amount of bitching that goes on in DAOC forums. I do my share when something pisses me off, but 95% of the time, I'm having a really good time just playing the game. When I'm not having fun anymore, I'll quit, simple.

    If I was going to a talk about the differences between Vietnam and Desert Storm, yes I would expect to hear about both. But if I was going to a lecture on the tactics used in Desert Strom and the guy kept talking about Vietnam, I would raise my had and ask him why he keeps referring to a totally different war that was fought in a totally different manner and is really not relavent to the discussion of the tactics used in Desert Storm.

    And sorry, I got grumpy with you, just after reading all of Ros's posts I was in a bad mood and I jumped on you when you went back to the whole T1 thing.
     
  10. You all know, of course, that in T1 a heavy was never ment to be able to zoom up and down hills faster than a light. They were supposed to be slow and ride around in LPCs or HPCs and attack the enemy base or do base defense. Skijumping in T1 was a bug. It took a script to even make HO skiing effective (unless you wanted to press jump 900x a second). Sierra saw this as an unfair bug, and fixed it in T2. HO can still be devastating, but not to the level of "easiness" as it was in T1. Oh and also I think mortar drift is a great idea. :Þ
     
  11. dynamix already did a good job making HOing in T2 hard, did you read the whole thread chris? mortar drift would nerf heavies more.

    and again, disc drift is a bug, don't make it effect other weapons
     
  12. Nah, heavies arn't nurfed. They can still rock a base. But you know what? I think trying to make a bigass dude catapult through the air and rain down "precision" mortar shots /should/ be hard. Also, here is my reason for agreeing with mortar drift: It would prevent a lame script from having any worth at all, as it would effectivly nullify all advantages it has. Disc drift a bug, owell, so was HO skiing in T1.
     
  13. Marsman: Good idea man I think you should email the creating team of Base++ and also anyone else involved in the new competition mod that's comming out after T2 beta. Email them a link to this thread and any info (such as where the variables are to script) that you can think of.. And see what happens.

    It's entirely possible your idea will be involved in the new patch or base++ mod. It sure is a hell of a lot easier to do this than it is to completely patch out the ability to script waypoints.
     
  14. I have to agree that the mortar spam script should be considered a "cheat" by those who prefer to play with some sort of self respect. Personally, firing blind from BFE with no skill involved is not what would make T2 a fun game for me.

    If mortar drift is the only way it can be inhibited, then I say do it. BUT, the mortar drift should be zero if the mortarer is homed in on a targeting laser. Anyone remember those things? Isn't that what they were put in the game for? Course, someone would just make a script that lets a player target at the same time.....

    As for disc drift, I think it should be there. Seems like a reasonable effect to me.:spinfusor
     
  15. Ok, personally, I don't see why we're bringing Tribes1 into this. I played Tribes1 for two years, and Tribes2 is soooo much better. True, I've never touched heavy armor. I like the light armor... more mobility.

    Shocklancing... yes, its very easy to shocklance stupid HOs who are just standing there and not moving. However, when you are with great HOs that can take you down in the blink of an eye, then the shocklance is ineffective. You have to get behind the HO, and you have to catch them. Very hard to do against a fatty that knows what they are doing...

    Who cares that disc drift was a bug? Maybe it was just there to show us that its possible in the engine. It can be put in easily with coding to the mortar projectile data. Trust me...

    The idea about giving heavies a more accurate shot if they were using a beacon is also a great idea. Its what I was thinking before I read it. (Great minds think alike) It would be very simple to do. It would act much the same way that a missile that locks onto a beacon would, only that it would not be affected by flares. Some might say that that is not realistic, but, i mean c'mon. There are armors that fly around, so why can't there be a falling ball of death that can make micro adjustments to its flight tragectory if it has a GPS lock on its target?

    Finally, Mars, GREAT IDEA. When I first read it, I was like... are you on crack?! But now that I think about it, that's an incredible idea. It would make the heavies have to come "down to earth more" (or back to the mission area, whatever). No more spam...

    So, i think that maybe z0dd and ZOD (base++ guys) should consider this for their next version of their mod. Simply put in a 0.5 degree spread to the mortar, unless it had a lock on a beacon or targeting laser.

    Just my two cents...
     
    Last edited: 6 Aug 2002
  16. How precise can precise be?

    I offer the following screen shot - note the range in the system chat window.
    [​IMG]
    Should a mortor be "this" precise at over 400 meters? :rolleyes: You can repeat this shot all day and hit the "exact" same spot.
     
  17. guys

    you can mathematically determine where a shell will land, wind will play some part, but the shells are heavy, they wont be that much effected by it, and if you have knowledge of how the wind is blowing you can account for it, this was the reason for the development of the eniac btw.

    Today we have an algorithim that taking today's weather can tell us what tommorrows will be. Slight problem with it, Say you want mondays weather, it does not tell you until saturday.

    However 2 thousand years from now, computers will probably be much better, and weather will not even be a factor. These weapons can be very precise.
     
  18. of cors mortars can be very precise.this (to me isent all abaut realisom there are mutch beter games for that)but playabiaty this is abaut the spam huds out there.i spent 5 minits in a game being kilt trying to get out of a base beacus 4 members of the opasit teem where spaming 2 to a side of begers doun by the invos.simply could not get out or in.this simply did not hapin when there wus no spam scrips.this has simply made pubing a pain in the ass.the game is desined to spon you in the safist plays posable so if you have an ename in yore base it will spon you outside (normaly)but the game dose not consiter spaming in the numbers..

    spaming scrips have changed the playabilaty of the game.the game balins if you will is now borked.how would you cappers feal if some one comes out whith a tracing reticuf for the chain gun like thay have in flite sims.the macaniks of the game is alredy there alls you nead is a reticul that leeds a target acording to his speed and rang.


    i play HO all the time thats wut i did for a long time in CDL and having some drift dus not bother me at all.just put 2 times the paylode into the target and the avriges say its kild so no bigy..
     
  19. Thank you, Chickin.

    That's exactly what I would have posted had I not been too lazy to type it all :D

    Realism shouldn't be an issue here. It's about what makes a game fun. If you are a HO and you are good enough to get in my base constantly, then I have no problem spending an entire map exploding. If you do it from 400 meters out, don't expect any respect.

    The biggest thing that pisses me off is that people don't see it as autoaim when that's exactly, by definition, what it is. If I come across an autoaim script for a spinfusor, I guarantee you, these HO spammers would be the first people to scream bloody hell about it.
     
  20. Manitou

    Manitou Old War Horse DragonWolf

    Re: How precise can precise be?

    By the way, 400 meters is roughly1200 feet, or close to a quarter of a mile.
     

Share This Page